MacRumors
Nov 22, 01:14 AM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com)
MercuryNews.com (http://www.mercurynews.com/mld/mercurynews/news/columnists/16057579.htm) reports on comments by Palm's CEO Ed Colligan on the persistent rumors that Apple will be introducing a Apple phone in the near future.
Overall, Colligan was not concerned about Apple's possible entry into the smart-phone market.
"We've learned and struggled for a few years here figuring out how to make a decent phone,'' he said. "PC guys are not going to just figure this out. They're not going to just walk in.''
Colligan does theorize that Apple might offer their phone with Wifi technology and distribute the phone in Apple stores rather than through the traditional wireless carriers, such as Cingular or Verizon.
Apple has been rumored to have paired (http://www.macrumors.com/pages/2006/09/20060926075521.shtml) with Cingular for their 2007 launch of the iPhone. Recent announcements, however, have cast some doubt (http://www.macrumors.com/pages/2006/11/20061102152115.shtml) on this arrangement.
MercuryNews.com (http://www.mercurynews.com/mld/mercurynews/news/columnists/16057579.htm) reports on comments by Palm's CEO Ed Colligan on the persistent rumors that Apple will be introducing a Apple phone in the near future.
Overall, Colligan was not concerned about Apple's possible entry into the smart-phone market.
"We've learned and struggled for a few years here figuring out how to make a decent phone,'' he said. "PC guys are not going to just figure this out. They're not going to just walk in.''
Colligan does theorize that Apple might offer their phone with Wifi technology and distribute the phone in Apple stores rather than through the traditional wireless carriers, such as Cingular or Verizon.
Apple has been rumored to have paired (http://www.macrumors.com/pages/2006/09/20060926075521.shtml) with Cingular for their 2007 launch of the iPhone. Recent announcements, however, have cast some doubt (http://www.macrumors.com/pages/2006/11/20061102152115.shtml) on this arrangement.
Zimmy68
Mar 29, 09:11 AM
And Amazon thinks crippling ioS compatibility will be good business? FAIL.
It's Apple crippling it with their, we get 30% of everything no matter what it is.
Amazon would love to get this on iOS devices, it helps with their sales. That is why Kindle is available.
Talk to Apple, they are the bad guy here.
It's Apple crippling it with their, we get 30% of everything no matter what it is.
Amazon would love to get this on iOS devices, it helps with their sales. That is why Kindle is available.
Talk to Apple, they are the bad guy here.
-aggie-
May 4, 08:37 PM
Can you give the non-storybook reason for why he died and what actually happened?
jowie
Apr 21, 06:05 PM
I would hazard a guess that the thinner facade suggests a lack of optical media drives, or if it does have one, a vertical slot-loader. But I think what with flash drive or Internet distribution, optical media drives aren't really needed any more, even on a Pro machine.
My 2 cents!
My 2 cents!
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
Tailpike1153
Apr 21, 02:36 PM
I want to believe! (X-files reference). The death of the xServe made me a little sad. Glad to see that Apple is trying to work out alternatives. I realize that MacPro isn't a "proper" server but it does have more expansion capablities than the xServe. Perhaps the MacPro Serve 2011/2012 will give us faith in Apple.
SactoGuy18
Apr 16, 12:30 PM
Flat taxes are always very regressive, basically the reason why this is a bad idea, is that the people it effects are mostly the ones who can't afford it. and the rich will just sit on their money and not spend a lot and not benefit the economy.
I'd almost agree but if you look at the Forbes flat income tax plan, the plan has a very generous initial income exemption before the no-deductions flat income tax kicks in (somewhere between US$42,000 to US$44,000 for a family of two adults and two dependents). As such, that right there makes this plan progressive, since low-income households are no longer subject to income tax.
And best of all, with essentially all those complex deductions, exemptions, credits, etc. no longer in the tax code, it means income tax forms will be simple enough that the whole thing for most taxpayers will be not much more than a postcard! :D Just the savings in income tax compliance costs would mean potentially hundreds of billions of dollars now can be used for more productive purposes.
I'd almost agree but if you look at the Forbes flat income tax plan, the plan has a very generous initial income exemption before the no-deductions flat income tax kicks in (somewhere between US$42,000 to US$44,000 for a family of two adults and two dependents). As such, that right there makes this plan progressive, since low-income households are no longer subject to income tax.
And best of all, with essentially all those complex deductions, exemptions, credits, etc. no longer in the tax code, it means income tax forms will be simple enough that the whole thing for most taxpayers will be not much more than a postcard! :D Just the savings in income tax compliance costs would mean potentially hundreds of billions of dollars now can be used for more productive purposes.
-aggie-
May 4, 07:50 PM
Anon proceed forthwith lest I transmute DP to a small rat.
BC2009
Mar 28, 11:02 AM
I'm actually feeling pretty good about delaying the next iPhone and iOS version until September. Not only because it puts it closer to mine and my wife's birthdays (iPhones make good birthday gifts for one another), but I think it increases the chances of:
- Seriously Improved Notification System
- Major Cloud-Based MobileMe Improvements
- Likelihood of an LTE iPhone 5
My wallet just took a hit on the iPad 2 and my iPhone 3GS is still going pretty strong, so I am good with waiting if it means more. I would hate to buy the iPhone 5 to be locked into a 2-year contract on a phone that has no LTE support.
- Seriously Improved Notification System
- Major Cloud-Based MobileMe Improvements
- Likelihood of an LTE iPhone 5
My wallet just took a hit on the iPad 2 and my iPhone 3GS is still going pretty strong, so I am good with waiting if it means more. I would hate to buy the iPhone 5 to be locked into a 2-year contract on a phone that has no LTE support.
iliketyla
Mar 29, 02:06 PM
Up to another 50% on what they already cost?
Well even though my argument was already refuted by the citizens of other continents on here, in a perfect world the products would cost more yes, but we'd also be making more money with employment here in the U.S.
Unfortunately we don't live in a perfect world, and the U.S. makes products that other countries have no interest in buying due to poor quality.
Well even though my argument was already refuted by the citizens of other continents on here, in a perfect world the products would cost more yes, but we'd also be making more money with employment here in the U.S.
Unfortunately we don't live in a perfect world, and the U.S. makes products that other countries have no interest in buying due to poor quality.
clientsiman
Mar 29, 01:29 PM
Yeah :( all the meteorologists had no idea an earthquake this big could be triggered by LiPo batteries.
Meteorologist??? I guess you mean the Geologists.
I hope that Japan recover fast from this terrible catastrophe.
Meteorologist??? I guess you mean the Geologists.
I hope that Japan recover fast from this terrible catastrophe.
dukebound85
Apr 9, 07:38 PM
it has to be 288
48/2(9+3) by order of operations
48/2*12
288
How is this up for debate?
48/2(9+3) by order of operations
48/2*12
288
How is this up for debate?
peharri
Nov 25, 09:06 PM
Consider this. Let's say Apple does something along the lines we're predicting, and sells their phones. Before we plunk down our money, we go around to the various cell carriers and inquire if they'll let us bring our phone to their network. They say either "NO!" or "Not at this time."
The only mobile carriers in a position to do this are the cdmaOne/CDMA2000 ones (Verizon, Sprint PCS, etc.) If Apple makes a GSM or UMTS phone, the carrier has little or no say in whether you use it. T-Mobile and Cingular will, by next year, be running both types of network in the US, and both already run GSM.
The real influence the cellphone companies (at least, the ones not stuck in the 1980s as far as their network infrastructure goes) have on phone purchasing is the ability to subsidize phones that fit their model. This, in practice, usually means rebranding. Cingular is pretty good on that score and rarely insists on more than some ugly logos printed on the phone (unfortunately their network is not the greatest GSM implementation in the world.) T-Mobile, in my experience, is somewhat worse, though not always for bad reasons. For example, they'd probably insist on "My Faves", a proprietary five person phonebook, being grafted on to whatever UI an "iPhone" has, in return for any substantial subsidy.
The fact Apple can't expect carriers to subsidize their phones is one issue they have to deal with. I'm more concerned though with Apple becoming a minority player, with its phone tied to a music store whose success was, in major part, to do with the giant marketshare it had, and thus Jobs's ability to force the labels to compromise on prices.
What would make absolutely more sense is for Apple to simply start up their own network. They've already acquired some assets in this area, haven't they? So why not bide their time until they can really roll the thing out? And since it is relatively common practice for cell towers to have more than one (sometimes several) carriers' equipment mounted on them, Apple could buy into who's-ever network they needed to get one of the "lesser third party" broadcast equipment sets that's already out there among the masses.
Apple would need not merely infrastructure but spectrum to actually start a carrier. They have neither.
Purchasing a carrier is an interesting pipe dream and would terrify the crap out of most shareholders. Mobile telephony is a long term thing, with very little return on investment yet for most people who've invested in it. It's not even a good time to get involved, most companies are rolling out 3G networks and 4G, in the shape of WiMAX, is already being released in some areas.
Were they to do the carrier thing, the best they could hope for would be to be an MVNO. This would be a major change of business model. It has so many ramifications I don't know where to begin.
The only mobile carriers in a position to do this are the cdmaOne/CDMA2000 ones (Verizon, Sprint PCS, etc.) If Apple makes a GSM or UMTS phone, the carrier has little or no say in whether you use it. T-Mobile and Cingular will, by next year, be running both types of network in the US, and both already run GSM.
The real influence the cellphone companies (at least, the ones not stuck in the 1980s as far as their network infrastructure goes) have on phone purchasing is the ability to subsidize phones that fit their model. This, in practice, usually means rebranding. Cingular is pretty good on that score and rarely insists on more than some ugly logos printed on the phone (unfortunately their network is not the greatest GSM implementation in the world.) T-Mobile, in my experience, is somewhat worse, though not always for bad reasons. For example, they'd probably insist on "My Faves", a proprietary five person phonebook, being grafted on to whatever UI an "iPhone" has, in return for any substantial subsidy.
The fact Apple can't expect carriers to subsidize their phones is one issue they have to deal with. I'm more concerned though with Apple becoming a minority player, with its phone tied to a music store whose success was, in major part, to do with the giant marketshare it had, and thus Jobs's ability to force the labels to compromise on prices.
What would make absolutely more sense is for Apple to simply start up their own network. They've already acquired some assets in this area, haven't they? So why not bide their time until they can really roll the thing out? And since it is relatively common practice for cell towers to have more than one (sometimes several) carriers' equipment mounted on them, Apple could buy into who's-ever network they needed to get one of the "lesser third party" broadcast equipment sets that's already out there among the masses.
Apple would need not merely infrastructure but spectrum to actually start a carrier. They have neither.
Purchasing a carrier is an interesting pipe dream and would terrify the crap out of most shareholders. Mobile telephony is a long term thing, with very little return on investment yet for most people who've invested in it. It's not even a good time to get involved, most companies are rolling out 3G networks and 4G, in the shape of WiMAX, is already being released in some areas.
Were they to do the carrier thing, the best they could hope for would be to be an MVNO. This would be a major change of business model. It has so many ramifications I don't know where to begin.
wclyffe
Jan 7, 11:44 AM
Guys & Gals, I'm thinking of having BLT ship me this, if and when they get it in, after seeing this video!!
Magellan Car Kit for iPhone
http://www.youtube.com/watch?v=JIb1RmcpTNk
Magellan Car Kit for iPhone
http://www.youtube.com/watch?v=JIb1RmcpTNk
Omniblast
Apr 7, 09:50 AM
I have an invite to a launch party for the Playbook. I just chuckled.
You should bring your iPad.
You should bring your iPad.
mattwolfmatt
Apr 25, 10:40 AM
The info circulating around is false.
Steve
PS shouldn't you be at your gym right now? It's Monday morning, after all.
Steve
PS shouldn't you be at your gym right now? It's Monday morning, after all.
LanPhantom
Apr 7, 11:47 AM
I would imagine we aren't getting the full story here. Companies would jump at the opportunity to produce more products. I don't care how it's done, 24hr operations, add capacity to their facilities, etc.
I think RIM's offer to the companies wasn't as good as Apples and the companies said "Well, thanks for the offer, but we just don't have the room" Considering the longevity of the RIM Playbook is still questionable, why would a company commit to supplying a short term product. At least with Apple, they feel comfortable looking long term and committing to building a TON of them. Knowing they won't be left with a supply line dead in the water.
Again, if the TRUE demand exists, producers will produce. It's all about Money.
-LanPhantom
WOW - BC2009, you hit my nail on the head right before I did!!! Nice job!
I think RIM's offer to the companies wasn't as good as Apples and the companies said "Well, thanks for the offer, but we just don't have the room" Considering the longevity of the RIM Playbook is still questionable, why would a company commit to supplying a short term product. At least with Apple, they feel comfortable looking long term and committing to building a TON of them. Knowing they won't be left with a supply line dead in the water.
Again, if the TRUE demand exists, producers will produce. It's all about Money.
-LanPhantom
WOW - BC2009, you hit my nail on the head right before I did!!! Nice job!
espoir
May 6, 03:15 AM
So many negative opinions but you may not know that ARM architecture is much more advanced then x86. Why do you think Windows 8 will support it? Because it's a future of home computing. And I'm not suprised that Apple considering it too.
Wouldn't it be nice to have a macbook pro twice as slimmer then 2011 model and that runs as long as iPad no matter what tasks you do?
And after all - why end users even care about CPU architecture? Do you think of your existing computer "Good, that the CPU is x86 based" every day? :)
Wouldn't it be nice to have a macbook pro twice as slimmer then 2011 model and that runs as long as iPad no matter what tasks you do?
And after all - why end users even care about CPU architecture? Do you think of your existing computer "Good, that the CPU is x86 based" every day? :)
B.winkle
Apr 10, 10:53 AM
Answer is 2. I'm right and you're wrong. So there! ;.) I sleep with a math teacher!!!
Saladinos
May 7, 01:13 PM
Well, iAds are all HTML5 so its natural that they'd expand to the web. What better test than Apple's own fledgling web service?
A free, ad-supported model is just what they need, and the better integration with iDevices and Macs continues the subtle push to switch.
Makes total sense. Hope it happens soon. I'll reclaim my old MobileMe account.
A free, ad-supported model is just what they need, and the better integration with iDevices and Macs continues the subtle push to switch.
Makes total sense. Hope it happens soon. I'll reclaim my old MobileMe account.
toxic
May 6, 12:23 AM
the PPC-Intel move is not comparable - Steve Jobs intended to switch to Intel from the beginning. this is just a backwards move for anything beyond the netbook space, which Apple isn't competing in.
eenu
Aug 12, 03:13 PM
After ordering a MBP when they were announced and then returning 4 defective units before demanding my money back, I'm going to do the same stupid thing and buy the first Merom MBP I can...
Glutton for punishment? *sigh*
I wasn't the only one to have 4 defective ones then :p
Glutton for punishment? *sigh*
I wasn't the only one to have 4 defective ones then :p
jonnysods
Apr 5, 02:13 PM
Ugly looking theme anyways. No biggie.
Beaverfish
May 6, 03:46 AM
Does anyone think that this could possibly be about having OS X running on ARM..... i.e OS X iPads etc. With the type of convergence we are seeing in Lion, it is only a matter of time before iOS and OS X become one and the same.
ไม่มีความคิดเห็น:
แสดงความคิดเห็น